Changeset 1874
- Timestamp:
- 10/11/08 20:17:07 (2 months ago)
- svm:headrev:
cc3e1ea1-1e01-0410-8d68-8b121e83a9d5:11156- Location:
- freevo
- Files:
-
- 5 modified
-
ChangeLog (modified) (2 diffs)
-
src/gui/GUIObject.py (modified) (2 diffs)
-
src/gui/Window.py (modified) (1 diff)
-
src/osd.py (modified) (11 diffs)
-
src/skins/main/main.py (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
freevo/ChangeLog
r1873 r1874 22 22 * Updated Italian translation (F#2153010) 23 23 * Updated mouse support so that it is optional (F#2089306) 24 * Updated OSD with alpha-blending dialog (F#2255527) 24 25 * Updated RTVE video plug-in to allow videos from the archive to be played (F#2104431) 25 26 * Updated youtube plug-in to allow standard and locale specific feeds (F#2099147) … … 33 34 * Fixed menu selecting methods using ENTER instead of SELECT (B#2214605) 34 35 * Fixed mplayer crash when auto cropping is enabled (B#2089592) 35 * Fixed mplayer when play list is enabled (B#2219657)36 * Fixed mplayer when playing a DVD iso(B#2249030)36 * Fixed mplayer when play list is enabled (B#2219657) 37 * Fixed mplayer when playing a DVD ISO (B#2249030) 37 38 * Fixed record server auto re-encode show title (B#2193796) 38 39 * Fixed record server generic record module to allow a group_type to be given (B#2017200) -
freevo/src/gui/GUIObject.py
r1819 r1874 231 231 self.visible = 0 232 232 if self.parent and self.parent.visible and self.bg_surface: 233 self.osd. screenblit(self.bg_surface, self.get_position())233 self.osd.dialog_layer.blit(self.bg_surface, self.get_position()) 234 234 self.osd.update(self.get_rect()) 235 235 … … 350 350 self.bg_surface.blit(self.parent.surface, (0,0), self.get_rect()) 351 351 else: 352 self.bg_surface.blit(self.osd. screen, (0,0), self.get_rect())352 self.bg_surface.blit(self.osd.dialog_layer, (0,0), self.get_rect()) 353 353 elif restore: 354 354 if p: 355 355 self.parent.surface.blit(self.bg_surface, (self.left, self.top)) 356 356 else: 357 self.osd.screenblit(self.bg_surface, (self.left, self.top)) 357 self.osd.dialog_layer.blit(self.bg_surface, (self.left, self.top)) 358 358 359 359 360 if p: 360 361 self.parent.surface.blit(self.surface, self.get_position()) 361 362 else: 362 self.osd.screenblit(self.surface, self.get_position()) 363 self.osd.dialog_layer.blit(self.surface, self.get_position()) 364 self.osd.dialog_layer_enabled = True 363 365 self.osd.update(self.get_rect()) 364 366 -
freevo/src/gui/Window.py
r1819 r1874 76 76 77 77 self.refresh_abs_position() 78 79 def show(self): 80 self.visible = 1 81 self.osd.dialog_layer.fill((0,0,0,96)) 82 self.draw() 83 self.osd.update() 84 85 def hide(self): 86 self.visible = 0 87 self.osd.dialog_layer_enabled = False 88 self.osd.update() 78 89 79 90 def add_child(self, child): -
freevo/src/osd.py
r1813 r1874 383 383 self.depth = self.screen.get_bitsize() 384 384 self.must_lock = self.screen.mustlock() 385 self.main_layer = pygame.Surface((self.width, self.height)) 386 self.dialog_layer_enabled = False 387 self.dialog_layer = self.screen.convert_alpha() 388 self.dialog_layer.fill((0,0,0,128)) 385 389 386 390 if config.CONF.display == 'x11' and config.START_FULLSCREEN_X == 1: … … 681 685 self.mutex.acquire() 682 686 try: 683 self. screen.fill(self._sdlcol(color))687 self.main_layer.fill(self._sdlcol(color)) 684 688 finally: 685 689 self.mutex.release() … … 842 846 layer.blit(image, (x, y)) 843 847 else: 844 self. screen.blit(image, (x, y))848 self.main_layer.blit(image, (x, y)) 845 849 finally: 846 850 self.mutex.release() … … 910 914 layer.blit(box, (x0, y0)) 911 915 else: 912 self. screen.blit(box, (x0, y0))916 self.main_layer.blit(box, (x0, y0)) 913 917 else: 914 918 c = self._sdlcol(color) 915 919 if not layer: 916 layer = self. screen920 layer = self.main_layer 917 921 for i in range(0, width): 918 922 # looks strange, but sometimes thinkness doesn't work … … 929 933 try: 930 934 if rect != None: 931 return self. screen.subsurface(rect).convert()935 return self.main_layer.subsurface(rect).convert() 932 936 else: 933 return self. screen.subsurface( (x, y, width, height) ).convert()937 return self.main_layer.subsurface( (x, y, width, height) ).convert() 934 938 finally: 935 939 self.mutex.release() … … 942 946 self.mutex.acquire() 943 947 try: 944 self. screen.blit(surface, (x, y))948 self.main_layer.blit(surface, (x, y)) 945 949 finally: 946 950 self.mutex.release() … … 956 960 w = sourcerect[2] 957 961 h = sourcerect[3] 958 ret = self. screen.blit(source, destpos, sourcerect)962 ret = self.main_layer.blit(source, destpos, sourcerect) 959 963 else: 960 964 w, h = source.get_size() 961 ret = self. screen.blit(source, destpos)965 ret = self.main_layer.blit(source, destpos) 962 966 963 967 if self.render: … … 1222 1226 1223 1227 if not layer and layer != '': 1224 layer = self. screen1228 layer = self.main_layer 1225 1229 1226 1230 fgcolor = self._sdlcol(fgcolor) … … 1471 1475 1472 1476 if not layer: 1473 self. screen.blit(box, (x0, y0))1477 self.main_layer.blit(box, (x0, y0)) 1474 1478 finally: 1475 1479 self.mutex.release() … … 1492 1496 1493 1497 if rect and not (stop_busyicon and self.busyicon.rect): 1498 if isinstance(rect[0], list) or isinstance(rect[0], tuple) or isinstance(rect[0], pygame.Rect): 1499 for sub_rect in rect: 1500 self.screen.blit(self.main_layer, (sub_rect[0], sub_rect[1]), sub_rect) 1501 if self.dialog_layer_enabled: 1502 for sub_rect in rect: 1503 self.screen.blit(self.dialog_layer, (sub_rect[0], sub_rect[1]), sub_rect) 1504 else: 1505 try: 1506 self.screen.blit(self.main_layer, (rect[0], rect[1]), rect) 1507 except: 1508 traceback.print_exc() 1509 if self.dialog_layer_enabled: 1510 self.screen.blit(self.dialog_layer, (rect[0], rect[1]), rect) 1494 1511 try: 1495 1512 pygame.display.update(rect) … … 1498 1515 pygame.display.flip() 1499 1516 else: 1517 self.screen.blit(self.main_layer, (0,0)) 1518 if self.dialog_layer_enabled: 1519 self.screen.blit(self.dialog_layer, (0,0)) 1500 1520 pygame.display.flip() 1501 1521 -
freevo/src/skins/main/main.py
r1792 r1874 561 561 @benchmark(benchmarking) 562 562 def do_blending(self): 563 screen = osd. screen.convert()563 screen = osd.main_layer.convert() 564 564 565 565 self.screen.show(True) 566 567 blend = Transition(screen, osd. screen, 0, speed=4)566 567 blend = Transition(screen, osd.main_layer, 0, speed=4) 568 568 569 569 clock = pygame.time.Clock()
